Monthly Archives: November 2012

The Fallacy of Choice (In Games and Real Life)

Molleindustria's Unmanned

Games love to make a big deal about choices. Unfortunately, most of the time your only options boil down to either saving the helpless baby lamb from starving wolves or punting it to the pack leader, with nary a shade

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Posted in game design, narrative

Thirty Flights of Grand Theft Auto

thirty flights of gta

One of the most widespread discussions in games today is the distinction between game narrative and game writing. While they can certainly overlap, they are definitely two separate things: A game’s narrative is the actual story that happens when you

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Posted in narrative, reviews