Monthly Archives: December 2012

The Importance of Inspiring Tomorrow’s Game Makers

Nintendo 64 Kid

If you’re reading this, chances are you’ve had that Christmas morning moment. Unwrapped presents jumbled in a pile, wrapping paper strewn everywhere – and then you spot that last package in the corner, so small you almost missed it. Your

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Posted in business, future, game design

Breaking the Rules: Game Mechanics as Pathway to Culture

Breakdancing at Unlucky Breaks

At a breakdance competition, the crowd knows more than you. Sure, it may seem obviously impressive when a dancer spins on his head and freezes in an upside-down pose, but unless you’re a dancer yourself, the crowd will seem to

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Posted in game design, gamification, new york

Monsters in the Sky: Facing Jesse Schell’s Nightmare of Over-Gamification

Gamification badges

“And what will that world be like? Well, I think it’ll be like this: You’ll get up in the morning to brush your teeth, and the toothbrush can sense that you’re brushing your teeth, and so, hey, good job for

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Posted in future, game design, gamification

The Grasshopper Method: Building Honest Buzz for Your Game

The Grasshopper Round Table, a touch-based game table designed for social play.

They were saying how it reminded them of the glory days of the arcade. They talked about how it was something they didn’t realize they needed so badly. They spoke about the new kinds of games it could enable. They

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Posted in business, new york, press