Monthly Archives: February 2013

Fighting Indecision (And So Much More) with Games

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Games are powerful things. They can be compelling, addictive or entertaining; they can leave you with experiences that stay with you and become a part of your identity. There’s an entire subset of games focused on harnessing this power to

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Posted in game design

The Lasers of Renga: Telling Stories with 100 Protagonists


For the New York City game scene, IndieCade East was a milestone. Never before had an event mobilized all the disparate groups in NYC’s game community, gathering academics and students, indie developers, experimental designers and regular people just interested in

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Posted in future, game design, narrative, new york

In Search of Meditative Games


Fun in games is under attack. OK, maybe not under attack, but it’s definitely getting elbowed in the ribs. David Cage wants to see the industry using mature themes to deliver games with intent; Jane McGonigal wants to add 10

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Posted in game design

Staying Creative in a Franchise World: The Darryl Principle


It’s so easy to bellyache about the lack of innovation in mainstream games, and even easier to praise the constant flow of quirky, experimental indies that try (at varying levels) to innovate with new gameplay wrinkles and ideas. For developers

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Posted in culture, game design, game dev tips