Monthly Archives: April 2013

The Problem with Game Reviews (And Why Games Are Like Restaurants)

Restaurant Empire 2

What’s the one thing missing from every book review that’s ever been written? The number at the end. Isn’t it interesting how books, an artistic medium thousands of years old, has resisted the kind of numerical classification that has invaded

Posted in culture, press, reviews Tagged with: , , , , ,

Why Are You Making Games?

Why Make Games?

Why should anybody care about your game? Ask the seasoned game designer this, and he’ll describe an enticing feature set, an innovative game mechanic or some other combination of reasons why players would be interested. Playtesting the game in question,

Posted in business, culture, game design, game dev tips Tagged with: , , ,

Revive Your Game (And Life) with CPR Design

CPR

Game designers are among the most curious people in the world. Always on the lookout for new ways to engage players, they’re fascinated by psychological principles, behavioral science and the uncovering sources of motivation. Talking with New York graphic artist

Posted in game design, game dev tips Tagged with: , , ,

Virtual Goods and the Loss of Authenticity

World War II newspaper

Picasso’s beret. Mark Twain’s notebook. John Lennon’s glasses. If you’ve ever gazed at a relic once owned by a notable historical figure, you know the feeling that follows: a sense of peering into history, the sum total of your knowledge

Posted in culture, f2p, future, game design Tagged with: , , , ,