Monthly Archives: July 2013

Giving Up Control to Grow as Gamers

Heavy Rain

Every video game you’ve ever played is about control. If something is even to qualify as a video game as opposed to machinima or animation, there needs to be at least one player, and there needs to be an input

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Supercharging Community Management with PULSE

Evan Berman at E3

Evan Berman knows how gamers think. A veteran community manager with credits on HAWKEN, TERA, Dragonica Online and the infamous Hellgate: London, Berman (aka ‘Scapes’ in the forums) has spent many hours thinking how to best react when faced with

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Mind Games: Offloading Cycles to the Player’s IPU (Imagination Processing Unit)

The Sims

At first glance, computers and video games seem to be a perfect match. Computers allow games to have absurdly complex rule sets that nobody has to remember, they can create real-time simulations that would be impossible to do otherwise, and

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From Double Fine to the D Train: The Making of Third Rail

Joe Kowalski on the roof

Joe Kowalski is no stranger to the games industry. Best known for designing the logos for Guitar Hero and Rock Band as well as the innovative menus for Brutal Legend, Kowalski made the decision in 2011 to move from San

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