Monthly Archives: October 2013

A New Perspective on Game Writing

And now, an excerpt from the novelization of this year’s Interactive Game Society Award Winner for Best Writing, Murder Avenue. I thought he was crazy. We both knew the odds of Cob Tyler coming back to his old stomping grounds

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Monetizing Meaning in Games: The Mind Behind the Nexbit Craze

As far as game stars go, Eddie Rhodes comes across unusually blunt. Maybe the confidence came when his game attracted a following, became a cult hit, and starting making real money. Maybe it’s all a façade, carefully designed to fully

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The New Frontier of Wonder in Games

Everything is new. Everything is huge, and you’re so tiny. You don’t know how most things work, so even minute details of everyday things like spoons, light switches and cars seem like miracles. Over time you get bigger, and things

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Honor Thy Player’s Time

It’s a glorious Sunday morning. You stir and stretch in your bed, a mess of wonderfully soft sheets and covers. The whole day is open. Will you laze around for a bit more? Get up and go for a walk,

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Can Games Rhyme?

Music, when soft voices die, Vibrates in the memory; Odours, when sweet violets sicken, Live within the sense they quicken. Rose leaves, when the rose is dead, Are heap’d for the belovèd’s bed; And so thy thoughts, when thou art

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