Monthly Archives: November 2013

Play Nice: Building the Well-Behaved Game

Maybe it was something a teacher said to you years ago, when you were still a child. Maybe a parent uttered an offhand comment that stayed with you, despite its seeming normalcy. Maybe a stranger muttered something to you on

Posted in f2p, game design, game dev tips

PRACTICE Makes Better: Self-Improvement Through Game Design

“How do you let people betray each other?” “How do you handle gay marriage?” “How do you get people to want to play?” No, the above aren’t results from a Google auto-complete gone wrong. These were just a few of

Posted in game design, game dev tips, new york

How to Serendipity

It was my last day in Montreal. I had just finished lunch at a local landmark a friend had recommended. The rest of the day was wide open before a late flight back home to New York. I wandered for

Posted in culture, game design, game dev tips, narrative Tagged with: , , , ,

The NYC Games Forum: Unlocking New York City’s Game Industry

You are an indie game developer in a major American city. You pull out your calendar app. So the rapid prototyping workshop is on Monday… and Disasterpeace’s talk on procedural music is on Tuesday… I can work out of Microsoft’s

Posted in business, new york Tagged with: , , ,