Monthly Archives: January 2014

The Lasting Excellence of Legacy of Kain: Soul Reaver’s Writing

Legacy of Kain: Soul Reaver is widely regarded for its excellent writing. There’s a reason for this that may not exactly surprise you: its writing is excellent, and deserves to be studied as an exemplar of what game writing can

Posted in game design, game dev tips, narrative Tagged with: , , , ,

Learning How to Live

Very few people actually know how to live. While those of us struggling to improve ourselves may think everyone else magically has their lives together, the $9 billion that the country spends in self-help books, seminars and programs says otherwise.

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Networking Smart with Billboards and Magnets

To the uninitiated, professional networking is an intimidating business. For veterans, however, it resembles something closer to hanging out with the purpose of getting to know others in your field for future employment, recruitment or collaboration opportunities. Once you grow

Posted in business, culture, new york Tagged with: , , , , ,

Particle Mace: The Space Game About Selflessness

Nothing can match the power of subtext. In almost any interaction between sentient beings, the things that go unsaid tend to be the most powerful. One reason for why this remains an innate human truth is the power of the

Posted in culture, game design, interview Tagged with: , , , ,

The Hidden Bias Behind Faces

When you meet someone for the first time, a thousand things happen. Consciously and unconsciously you note their facial expressions, their body language, the tone of their voice – all of the myriad tiny movements that broadcast their essence as

Posted in culture Tagged with: , , ,