Monthly Archives: February 2014

Tour Guides and Wanderers: The Replayable Narrative Dilemma

Posted in game design, narrative Tagged with: , , , ,

Shipping Is a Muscle

Finishing things is hard. For all the brand new conveniences and leisure distractions available today, the harsh reality is that the world only values you for what you produce. This is largely true for game development – unless you’re backed

Posted in game design, game dev tips, living Tagged with: , , ,

The Gaming Singularity Is Near

If you’re a game developer, it’s likely part of you is terrified right about now. All the rules of the games business seem to be in constant flux, an incredible amount of studios have closed or shrunk to shadows of

Posted in business, future Tagged with: , , ,

The Folly of Regret

It’s Charlie’s third year at college, and it’s the hardest yet. While the atmosphere has been a definite improvement over the petty dramas of high school, a worry has been steadily growing over the past few semesters.

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