Blog Archives

Writing Interactive Fiction in Six Steps

The Last Monster Master

Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent – now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters.

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How Elegy for a Dead World Coaxes Forth Creativity

Elegy for a Dead World

Writing is not the act of putting words on a page. It includes that, to be sure, but there is so much more to the process than simply creating the result. Your mind stretches and spaces out; thoughts drift away

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An Oculus Bedtime Story

Photo: The Verge

“Mommy, will you show me a bedtime story?” “Yes, dear. Now get ready for bed.” Charlie hops into bed, pulling the comforter tight over his little body. Wiggling his toes beneath the sheets in anticipation. Mommy opens the closet door

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Tapping Your Reservoir of Excellence

Olympic Swimming

“Practice makes perfect” sure sounds right. If you want to get better at something, what better way than to just do more of it? So, you decide to put 10,000 hours into something in order to become a master. You

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Reading Your Emotions: Secret Roadmap to Success

Mass Effect

Making games can be emotionally complicated. The joyous rush of creation, the ego-shattering freefall of disappointment when something doesn’t work out, the creeping sense of frustrated horror when searching for an elusive solution to some arcane design problem – game

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Together We Are Mega: The Collaborative Future of Indie Game Development

The Indie MEGABOOTH at PAX East 2013.

For all the hand-wringing about the indie games bubble, concerns of an over-saturated marketplace, and fears that soon it will be impossible to make any kind of headway as an indie developer, the path forward has already been charted. It

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Tour Guides and Wanderers: The Replayable Narrative Dilemma

The Teylers Museum in the Netherlands.
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Shipping Is a Muscle

Copies of Jason Rohrer's Diamond Trust of London.

Finishing things is hard. For all the brand new conveniences and leisure distractions available today, the harsh reality is that the world only values you for what you produce. This is largely true for game development – unless you’re backed

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The Gaming Singularity Is Near

Source: Kevin Korb

If you’re a game developer, it’s likely part of you is terrified right about now. All the rules of the games business seem to be in constant flux, an incredible amount of studios have closed or shrunk to shadows of

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The Folly of Regret


It’s Charlie’s third year at college, and it’s the hardest yet. While the atmosphere has been a definite improvement over the petty dramas of high school, a worry has been steadily growing over the past few semesters.

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