Blog Archives

The Red Herring of Real-Life Landmarks

Splinter Cell Conviction

Making people care about things in games is hard. Not to say it’s impossible – but when most decisions boil down to ‘save the hostage’ or ‘restart the level,’ it doesn’t exactly fill the player with overwhelming empathy. So it

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Posted in game design

Don’t Let Bad Lip Sync Break the Spell

Your helicopter touches down on the deck. You’ve arrived at the outskirts of a magnificent city of the future – gleaming skyscrapers pierce distant clouds, flying robots of all kinds swerve in airborne traffic patterns, and a sunset so real

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Posted in game design, game dev tips

Cracking the Touchscreen Code

Photo: Mashable

Nothing says “videogame” quite like a controller. For those of us raised on the early consoles, holding a game controller evokes memories of getting lost in some elaborate fantasy world, made even more wondrous by our young imaginations. With controller

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Posted in culture, game design

Why Aren’t There Games About [Blank]?

Paris, Texas

There’s a common narrative occurring for people whose lives have been touched by videogames in their formative years. First intrigued by the novelty of interaction and control, you become enamored with the concept of manipulating a digital avatar until you

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Posted in business, culture, game design

Letting the Player Find the Fun

Starseed Pilgrim

Ever notice how nobody ever wants to add more guesswork? The phrase is always “taking the guesswork out” of something, and lately, games are no exception. More and more games these days come loaded with overdone tutorials, excessive pop-ups and

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Posted in game design, game dev tips

Maximizing Your Side Project Success

Video game side projects

If you’re involved in the game industry in any way, chances are you share a gift common to most developers: enthusiastic proactivity. The competitive nature and innate complexity of learning how to make digital games all but requires not only

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Posted in game dev tips

The Importance of Making Players Feel Important

Making your players feel important

Everybody likes feeling important. It’s the reason why you’re more inclined to listen to someone if they address you as “Sir” or “Miss” as opposed to “Hey you” or “Listen, schmuck.” It’s the reason why older siblings often feel a

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Posted in game design, game dev tips

The Problem with Game Reviews (And Why Games Are Like Restaurants)

Restaurant Empire 2

What’s the one thing missing from every book review that’s ever been written? The number at the end. Isn’t it interesting how books, an artistic medium thousands of years old, has resisted the kind of numerical classification that has invaded

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Posted in culture, press, reviews

Why Are You Making Games?

Why Make Games?

Why should anybody care about your game? Ask the seasoned game designer this, and he’ll describe an enticing feature set, an innovative game mechanic or some other combination of reasons why players would be interested. Playtesting the game in question,

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Posted in business, culture, game design, game dev tips

Revive Your Game (And Life) with CPR Design

CPR

Game designers are among the most curious people in the world. Always on the lookout for new ways to engage players, they’re fascinated by psychological principles, behavioral science and the uncovering sources of motivation. Talking with New York graphic artist

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Posted in game design, game dev tips