Mass Effect

Making games can be emotionally complicated. The joyous rush of creation, the ego-shattering freefall of disappointment when something doesn’t work out, the creeping sense of frustrated horror when searching for an elusive solution to some arcane design problem – game …

Reading Your Emotions: Secret Roadmap to Success Read more »

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The Indie MEGABOOTH at PAX East 2013.

For all the hand-wringing about the indie games bubble, concerns of an over-saturated marketplace, and fears that soon it will be impossible to make any kind of headway as an indie developer, the path forward has already been charted. It …

Together We Are Mega: The Collaborative Future of Indie Game Development Read more »

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To the uninitiated, professional networking is an intimidating business. For veterans, however, it resembles something closer to hanging out with the purpose of getting to know others in your field for future employment, recruitment or collaboration opportunities. Once you grow …

Networking Smart with Billboards and Magnets Read more »

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Over 30 indie games were available to play at the NYC Game Forum's inaugural playtest night, garnering major press coverage.

You are an indie game developer in a major American city. You pull out your calendar app. So the rapid prototyping workshop is on Monday… and Disasterpeace’s talk on procedural music is on Tuesday… I can work out of Microsoft’s …

The NYC Games Forum: Unlocking New York City’s Game Industry Read more »

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It’s impossible to accuse Icarus Proudbottom Teaches Typing of false advertising. After glancing at the title, you’d expect to find a goofy take on the earnest but dated educational games of yore like Mavis Beacon Teaches Typing, Number Munchers, and …

The Indie’s Guide to Harnessing Press Momentum with Icarus Proudbottom Read more »

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As in any industry, layoffs in the games business are an accepted reality. Anyone working in development or production today is acutely aware of the tumultuous state of games as the dominance of consoles gives way to a touchscreen-driven order, …

Accidental Journalism: Tracking Game Industry Layoffs with GameJobWatch.com Read more »

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