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Play Nice: Building the Well-Behaved Game

Maybe it was something a teacher said to you years ago, when you were still a child. Maybe a parent uttered an offhand comment that stayed with you, despite its seeming normalcy. Maybe a stranger muttered something to you on

Posted in f2p, game design, game dev tips

Virtual Goods and the Loss of Authenticity

World War II newspaper

Picasso’s beret. Mark Twain’s notebook. John Lennon’s glasses. If you’ve ever gazed at a relic once owned by a notable historical figure, you know the feeling that follows: a sense of peering into history, the sum total of your knowledge

Posted in culture, f2p, future, game design Tagged with: , , , ,