Raziel in Legacy of Kain: Soul Reaver.

Legacy of Kain: Soul Reaver is widely regarded for its excellent writing. There’s a reason for this that may not exactly surprise you: its writing is excellent, and deserves to be studied as an exemplar of what game writing can …

The Lasting Excellence of Legacy of Kain: Soul Reaver’s Writing Read more »

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The Elder Scrolls V: Skyrim - Dragonborn. (Photo: PlayerAttack)

Music, when soft voices die, Vibrates in the memory; Odours, when sweet violets sicken, Live within the sense they quicken. Rose leaves, when the rose is dead, Are heap’d for the belovèd’s bed; And so thy thoughts, when thou art …

Can Games Rhyme? Read more »

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Every video game you’ve ever played is about control. If something is even to qualify as a video game as opposed to machinima or animation, there needs to be at least one player, and there needs to be an input …

Giving Up Control to Grow as Gamers Read more »

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For the New York City game scene, IndieCade East was a milestone. Never before had an event mobilized all the disparate groups in NYC’s game community, gathering academics and students, indie developers, experimental designers and regular people just interested in …

The Lasers of Renga: Telling Stories with 100 Protagonists Read more »

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Remember Left 4 Dead? It’s highly likely you do; its 2008 release was heralded with tons of fanfare and a $10 million marketing spend that showed Valve meant business. The push paid off – as of October 2012, the game, …

The Discomfort Zone: The Hidden Potential of Valve’s AI Director Read more »

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