Blog Archives

What Games Will Endure in the Ludic Century?

Haven’t you heard? The Ludic Century is upon us. As laid out in academic and game designer Eric Zimmerman’s “Manifesto for a Ludic Century,” the coming hundred years will be defined by interactivity, systems-based thinking and a focus on conscious

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The Indie’s Guide to Harnessing Press Momentum with Icarus Proudbottom

It’s impossible to accuse Icarus Proudbottom Teaches Typing of false advertising. After glancing at the title, you’d expect to find a goofy take on the earnest but dated educational games of yore like Mavis Beacon Teaches Typing, Number Munchers, and

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Accidental Journalism: Tracking Game Industry Layoffs with GameJobWatch.com

As in any industry, layoffs in the games business are an accepted reality. Anyone working in development or production today is acutely aware of the tumultuous state of games as the dominance of consoles gives way to a touchscreen-driven order,

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Game Development: Chemistry Set of the Internet Age

Chemistry Kids

Every video game, from World of Warcraft to Tic Tac Toe, has one thing in common: they are incredibly complex orchestrations of data. Even the simplest of games, when analyzed objectively, involve intricate sequences of logic and math in order

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You Are Reading a Game Design Blog Post

You Are Reading a Game Design Blog Post
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Beyond the Straight White Dude: Why a More Diverse Game Industry Benefits All

The recent rise in promoting games developed by minorities, the LGBT community and women have brought a welcome critical eye to one of the more pervasive realities of game development: that game developers are, and for the most part have

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Cracking the Touchscreen Code

Nothing says “videogame” quite like a controller. For those of us raised on the early consoles, holding a game controller evokes memories of getting lost in some elaborate fantasy world, made even more wondrous by our young imaginations. With controller

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Why Aren’t There Games About [Blank]?

Paris, Texas

There’s a common narrative occurring for people whose lives have been touched by videogames in their formative years. First intrigued by the novelty of interaction and control, you become enamored with the concept of manipulating a digital avatar until you

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Capitalism, That Fickle Dungeon Master

The door creaks open ominously. One by one, the adventurers creep into the dungeon as the dank odor of orc breath and raw meat mixes with the outside air. To the right, a long hallway fades into darkness – where

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Breaking the Rules: Game Mechanics as Pathway to Culture

Breakdancing at Unlucky Breaks

At a breakdance competition, the crowd knows more than you. Sure, it may seem obviously impressive when a dancer spins on his head and freezes in an upside-down pose, but unless you’re a dancer yourself, the crowd will seem to

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