Blog Archives

What Games Will Endure in the Ludic Century?

Haven’t you heard? The Ludic Century is upon us. As laid out in academic and game designer Eric Zimmerman’s “Manifesto for a Ludic Century,” the coming hundred years will be defined by interactivity, systems-based thinking and a focus on conscious

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The Red Herring of Real-Life Landmarks

Splinter Cell Conviction

Making people care about things in games is hard. Not to say it’s impossible – but when most decisions boil down to ‘save the hostage’ or ‘restart the level,’ it doesn’t exactly fill the player with overwhelming empathy. So it

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Game Jams and the Romance of the Last Minute

If creative work of any kind is an epic adventure, then the deadline is the dragon guarding the treasure at the end. No matter how disciplined your approach, there’s always that rush to get the last details just right before

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Thirty Flights of Grand Theft Auto

One of the most widespread discussions in games today is the distinction between game narrative and game writing. While they can certainly overlap, they are definitely two separate things: A game’s narrative is the actual story that happens when you

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