Every video game you’ve ever played is about control. If something is even to qualify as a video game as opposed to machinima or animation, there needs to be at least one player, and there needs to be an input …

Giving Up Control to Grow as Gamers Read more »

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What's happening in this screenshot from The Sims 2? It's up to your own interpretation. (Screenshot: IGN)

At first glance, computers and video games seem to be a perfect match. Computers allow games to have absurdly complex rule sets that nobody has to remember, they can create real-time simulations that would be impossible to do otherwise, and …

Mind Games: Offloading Cycles to the Player’s IPU (Imagination Processing Unit) Read more »

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Everyone loves to talk about immersion in games. The act of submerging the player (or yourself) into a game world, impossible though it may be, remains an unobtainable goal that many developers strive for. But this pursuit is shortsighted – …

Using Narrative and Gameplay Congruency to Enhance Meaningful Play Read more »

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