Blog Archives

The New Frontier of Wonder in Games

Everything is new. Everything is huge, and you’re so tiny. You don’t know how most things work, so even minute details of everyday things like spoons, light switches and cars seem like miracles. Over time you get bigger, and things

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Giving Up Control to Grow as Gamers

Heavy Rain

Every video game you’ve ever played is about control. If something is even to qualify as a video game as opposed to machinima or animation, there needs to be at least one player, and there needs to be an input

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Mind Games: Offloading Cycles to the Player’s IPU (Imagination Processing Unit)

The Sims

At first glance, computers and video games seem to be a perfect match. Computers allow games to have absurdly complex rule sets that nobody has to remember, they can create real-time simulations that would be impossible to do otherwise, and

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Using Narrative and Gameplay Congruency to Enhance Meaningful Play

Everyone loves to talk about immersion in games. The act of submerging the player (or yourself) into a game world, impossible though it may be, remains an unobtainable goal that many developers strive for. But this pursuit is shortsighted –

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