Blog Archives

Cracking the Touchscreen Code

Photo: Mashable

Nothing says “videogame” quite like a controller. For those of us raised on the early consoles, holding a game controller evokes memories of getting lost in some elaborate fantasy world, made even more wondrous by our young imaginations. With controller

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Posted in culture, game design

Why Aren’t There Games About [Blank]?

Paris, Texas

There’s a common narrative occurring for people whose lives have been touched by videogames in their formative years. First intrigued by the novelty of interaction and control, you become enamored with the concept of manipulating a digital avatar until you

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Posted in business, culture, game design

The Problem with Game Reviews (And Why Games Are Like Restaurants)

Restaurant Empire 2

What’s the one thing missing from every book review that’s ever been written? The number at the end. Isn’t it interesting how books, an artistic medium thousands of years old, has resisted the kind of numerical classification that has invaded

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Posted in culture, press, reviews

Why Are You Making Games?

Why Make Games?

Why should anybody care about your game? Ask the seasoned game designer this, and he’ll describe an enticing feature set, an innovative game mechanic or some other combination of reasons why players would be interested. Playtesting the game in question,

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Posted in business, culture, game design, game dev tips

Virtual Goods and the Loss of Authenticity

World War II newspaper

Picasso’s beret. Mark Twain’s notebook. John Lennon’s glasses. If you’ve ever gazed at a relic once owned by a notable historical figure, you know the feeling that follows: a sense of peering into history, the sum total of your knowledge

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Posted in culture, f2p, future, game design

Three Strategies for Curing Developer’s Block

Developer's Block in action

Imagine this: Your indie studio’s newest title, Dream Game, is a surprise hit! As accolades pour in, sales climb and climb, and your head seems to be wrapped in a shimmering fog of pride and disbelief. Your baby, the dream

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Posted in culture, game design, game dev tips

Staying Creative in a Franchise World: The Darryl Principle

darryl-small

It’s so easy to bellyache about the lack of innovation in mainstream games, and even easier to praise the constant flow of quirky, experimental indies that try (at varying levels) to innovate with new gameplay wrinkles and ideas. For developers

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Posted in culture, game design, game dev tips