Blog Archives

The Lasers of Renga: Telling Stories with 100 Protagonists

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For the New York City game scene, IndieCade East was a milestone. Never before had an event mobilized all the disparate groups in NYC’s game community, gathering academics and students, indie developers, experimental designers and regular people just interested in

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Posted in future, game design, narrative, new york

The Discomfort Zone: The Hidden Potential of Valve’s AI Director

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Remember Left 4 Dead? It’s highly likely you do; its 2008 release was heralded with tons of fanfare and a $10 million marketing spend that showed Valve meant business. The push paid off – as of October 2012, the game,

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Posted in game design, narrative

Using Narrative and Gameplay Congruency to Enhance Meaningful Play

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Everyone loves to talk about immersion in games. The act of submerging the player (or yourself) into a game world, impossible though it may be, remains an unobtainable goal that many developers strive for. But this pursuit is shortsighted –

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Posted in game design, game dev tips, narrative

The Fallacy of Choice (In Games and Real Life)

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Games love to make a big deal about choices. Unfortunately, most of the time your only options boil down to either saving the helpless baby lamb from starving wolves or punting it to the pack leader, with nary a shade

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Posted in game design, narrative

Thirty Flights of Grand Theft Auto

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One of the most widespread discussions in games today is the distinction between game narrative and game writing. While they can certainly overlap, they are definitely two separate things: A game’s narrative is the actual story that happens when you

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Posted in narrative, reviews