Blog Archives

The Lasers of Renga: Telling Stories with 100 Protagonists

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For the New York City game scene, IndieCade East was a milestone. Never before had an event mobilized all the disparate groups in NYC’s game community, gathering academics and students, indie developers, experimental designers and regular people just interested in

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Posted in future, game design, narrative, new york

Is the World Ready for Game Criticism?

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Maybe 2012 will be the year that games grew up. After all, it was the year that the Smithsonian presented The Art of Video Games, “one of the first exhibitions to explore the forty-year evolution of video games as an

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Posted in future, new york, press

Breaking the Rules: Game Mechanics as Pathway to Culture

Breakdancing at Unlucky Breaks

At a breakdance competition, the crowd knows more than you. Sure, it may seem obviously impressive when a dancer spins on his head and freezes in an upside-down pose, but unless you’re a dancer yourself, the crowd will seem to

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Posted in game design, gamification, new york

The Grasshopper Method: Building Honest Buzz for Your Game

The Grasshopper Round Table, a touch-based game table designed for social play.

They were saying how it reminded them of the glory days of the arcade. They talked about how it was something they didn’t realize they needed so badly. They spoke about the new kinds of games it could enable. They

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Posted in business, new york, press