Blog Archives

Networking Smart with Billboards and Magnets

empty billboard

To the uninitiated, professional networking is an intimidating business. For veterans, however, it resembles something closer to hanging out with the purpose of getting to know others in your field for future employment, recruitment or collaboration opportunities. Once you grow

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Posted in business, culture, new york

The Rise of the Artcade

Custom arcade cabinets at Fantastic Fest in Austin. (Photo: Fantastic Fest)

Arcades are making a comeback – but this time, you can keep your quarters. Those familiar pieces of vertical, freestanding furniture that once offered sweet release from boredom at the nearby pizzeria or amusement park have returned – but something has

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Posted in culture, future, new york

PRACTICE Makes Better: Self-Improvement Through Game Design

A slide from Robert Yang's talk, Well-Made: Back to Black Mesa.

“How do you let people betray each other?” “How do you handle gay marriage?” “How do you get people to want to play?” No, the above aren’t results from a Google auto-complete gone wrong. These were just a few of

Posted in game design, game dev tips, new york

The NYC Games Forum: Unlocking New York City’s Game Industry

Over 30 indie games were available to play at the NYC Game Forum's inaugural playtest night, garnering major press coverage.

You are an indie game developer in a major American city. You pull out your calendar app. So the rapid prototyping workshop is on Monday… and Disasterpeace’s talk on procedural music is on Tuesday… I can work out of Microsoft’s

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Posted in business, new york

The Indie’s Guide to Harnessing Press Momentum with Icarus Proudbottom

icarus loading

It’s impossible to accuse Icarus Proudbottom Teaches Typing of false advertising. After glancing at the title, you’d expect to find a goofy take on the earnest but dated educational games of yore like Mavis Beacon Teaches Typing, Number Munchers, and

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Posted in business, culture, game dev tips, new york

From Double Fine to the D Train: The Making of Third Rail

Joe Kowalski on the roof

Joe Kowalski is no stranger to the games industry. Best known for designing the logos for Guitar Hero and Rock Band as well as the innovative menus for Brutal Legend, Kowalski made the decision in 2011 to move from San

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Posted in game design, interview, new york

The Lasers of Renga: Telling Stories with 100 Protagonists

renga-small

For the New York City game scene, IndieCade East was a milestone. Never before had an event mobilized all the disparate groups in NYC’s game community, gathering academics and students, indie developers, experimental designers and regular people just interested in

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Posted in future, game design, narrative, new york

Is the World Ready for Game Criticism?

papa-yo-small

Maybe 2012 will be the year that games grew up. After all, it was the year that the Smithsonian presented The Art of Video Games, “one of the first exhibitions to explore the forty-year evolution of video games as an

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Posted in future, new york, press

Breaking the Rules: Game Mechanics as Pathway to Culture

Breakdancing at Unlucky Breaks

At a breakdance competition, the crowd knows more than you. Sure, it may seem obviously impressive when a dancer spins on his head and freezes in an upside-down pose, but unless you’re a dancer yourself, the crowd will seem to

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Posted in game design, gamification, new york

The Grasshopper Method: Building Honest Buzz for Your Game

The Grasshopper Round Table, a touch-based game table designed for social play.

They were saying how it reminded them of the glory days of the arcade. They talked about how it was something they didn’t realize they needed so badly. They spoke about the new kinds of games it could enable. They

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Posted in business, new york, press