I’ve worked on a wide range of projects, from triple-A console shooters to educational and social games.
If you need design help with a game project, feel free to email me at ben@dashjump.com.
Commercial | Educational | Indie | Game Jams
Commercial
The Vampire Diaries: Get Sucked In
Facebook game based on the popular TV series.
- Role: Contract Designer/Writer
- Highlights: Scripted levels in XML, balanced experience curves, wrote mission copy
Dragonica Online (aka Dragon Saga)
Fast-paced F2P action MMO in the vein of Maple Story for the PC.
- Role: Product Manager
- Highlights: Managed complete English localization of in-game text from the Korean, managed in-game events, managed American localization of game content, co-authored internal story bible, demoed game at internal, press and consumer events
- Reviews:
TimeShift
360/PS3/PC FPS that lets you slow, stop and reverse time to conquer your enemies.
- Role: Associate Producer/Designer
- Highlights: Wrote in-game scripts, marketing copy and walkthroughs; managed motion capture process; primary publisher liaison for the production team; organized focus groups; demoed game at press and consumer events
Educational
Past/Present
PC/Mac educational title designed to teach history to middle school students.
- Role: Design/Writing Consultant
- Highlights: Scripted levels in proprietary XML editor, wrote and revised text and dialog
Indie
I Am Trying to Tell You Something
A brief experiment in branching game narrative (PC, GameMaker).
- Role: Sole developer
- Your friend has something important to tell you. How you treat him affects how much he’s willing to share.
- Download (Zip)
Game Jams
Funemployment
Physics platform game made in 24 hours for AOL’s Games.com game jam (Android, Lua/Corona).
- Role: Game / Level Design
- Jam Theme: Launch
- Gameplay video
- The recession has hit. You’re a retired janitor who is determined to climb back into the corporate world.
- Fling yourself up to gain promotions. Better jobs earn more money, which is used to buy more double jumps.
- Watch out for pink slips!
- Winner of the Corona Labs Award
- Runner up for the Millenial Media Award
Don’t Fuck Up
Casual pong-like twitch 2-6 player game made in 48 hours for the Grasshopper NYC Game Jam (Touchscreen devices/Unity).
- Role: Game Design
- Jam Theme: Use the Grasshopper Table
- Score points by shooting the ball into your opponent’s goal.
- Touch anywhere within your crease to grow a protection sphere.
- The longer you hold, the bigger the sphere, the faster the ball bounces off. Anticipate the ball’s path to best defend yourself.
- Whatever you do – Don’t Fuck Up!
- Third Place Winner
Gird Up Your Loins
Bacon-oriented platformer made in 48 hours for the 2013 Global Game Jam at NYU (HTML5, Construct 2).
- Role: Game / Level Design
- Jam Theme: Heartbeats
- You must eat bacon to survive. However, eating bacon makes you fat, which lowers your jump height.
- Run on treadmills to lose weight, but watch your pulse to avoid heart attacks.
- Traverse a treacherous world defined by rampant consumerism.
Temple of the Gopher God
Zelda-style dungeon crawler with a musical twist made in 48 hours for Whammy Jammy 2012 in NYC (PC, Game Maker).
- Role: Game / Level / Sound Design
- Jam Theme: Music
- Your movements and actions create musical tones in time to the beat.
- Download (Zip)































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