My Games

I’ve worked on a wide range of projects, from triple-A console shooters to educational and social games.

If you need design help with a game project, feel free to email me at ben@dashjump.com.

Commercial | EducationalIndie | Game Jams

Commercial

The Vampire Diaries: Get Sucked In

The Vampire Diaries: Get Sucked In (Facebook)The Vampire Diaries: Get Sucked In (Facebook)The Vampire Diaries: Get Sucked In (Facebook)

Facebook game based on the popular TV series.

  • Role: Contract Designer/Writer
  • Highlights: Scripted levels in XML, balanced experience curves, wrote mission copy

Dragonica Online (aka Dragon Saga)

Dragonica Online (PC)Dragonica Online (PC)Dragonica Online (PC)

Fast-paced F2P action MMO in the vein of Maple Story for the PC.

TimeShift

TimeShift (360, PS3, PC)TimeShift (360, PS3, PC)TimeShift (360, PS3, PC)

360/PS3/PC FPS that lets you slow, stop and reverse time to conquer your enemies.

  • Role: Associate Producer/Designer
  • Highlights:  Wrote in-game scripts, marketing copy and walkthroughs; managed motion capture process; primary publisher liaison for the production team; organized focus groups; demoed game at press and consumer events

Educational

Past/Present

Past/Present (PC/Mac)Past/Present (PC/Mac)Past/Present (PC/Mac)

PC/Mac educational title designed to teach history to middle school students.

  • Role: Design/Writing Consultant
  • Highlights: Scripted levels in proprietary XML editor, wrote and revised text and dialog

Indie

I Am Trying to Tell You Something

I Am Trying to Tell You Something (PC, Indie)I Am Trying to Tell You Something (PC, Indie)I Am Trying to Tell You Something (PC, Indie)

A brief experiment in branching game narrative (PC, GameMaker).

  • Role: Sole developer
  • Your friend has something important to tell you. How you treat him affects how much he’s willing to share.
  • Download (Zip)

Game Jams

Funemployment

FunemploymentFunemploymentFunemployment

Physics platform game made in 24 hours for AOL’s Games.com game jam (Android, Lua/Corona).

  • Role: Game / Level Design
  • Jam Theme: Launch
  • Gameplay video
  • The recession has hit. You’re a retired janitor who is determined to climb back into the corporate world.
  • Fling yourself up to gain promotions. Better jobs earn more money, which is used to buy more double jumps.
  • Watch out for pink slips!
  • Winner of the Corona Labs Award
  • Runner up for the Millenial Media Award

Don’t Fuck Up

Don't Fuck UpDon't Fuck UpDon't Fuck Up

Casual pong-like twitch 2-6 player game made in 48 hours for the Grasshopper NYC Game Jam (Touchscreen devices/Unity).

  • Role: Game Design
  • Jam Theme: Use the Grasshopper Table
  • Score points by shooting the ball into your opponent’s goal.
  • Touch anywhere within your crease to grow a protection sphere.
  • The longer you hold, the bigger the sphere, the faster the ball bounces off. Anticipate the ball’s path to best defend yourself.
  • Whatever you do – Don’t Fuck Up!
  • Third Place Winner

Gird Up Your Loins

Gird Up Your LoinsGird Up Your LoinsGird Up Your Loins

Bacon-oriented platformer made in 48 hours for the 2013 Global Game Jam at NYU (HTML5, Construct 2).

  • Role: Game / Level Design
  • Jam Theme: Heartbeats
  • You must eat bacon to survive. However, eating bacon makes you fat, which lowers your jump height.
  • Run on treadmills to lose weight, but watch your pulse to avoid heart attacks.
  • Traverse a treacherous world defined by rampant consumerism.

Temple of the Gopher God

Temple of the Gopher God (PC, Game Jam)Temple of the Gopher God (PC, Game Jam)Temple of the Gopher God (PC, Game Jam)

Zelda-style dungeon crawler with a musical twist made in 48 hours for Whammy Jammy 2012 in NYC (PC, Game Maker).

  • Role: Game / Level / Sound Design
  • Jam Theme: Music
  • Your movements and actions create musical tones in time to the beat.
  • Download (Zip)