Blog Archives

A Game of This Year Award: Icarus Proudbottom Teaches Typing

Icarus Proudbottom Mission Complete

There are very few games that pull off comedic timing as well as Icarus Proudbottom Teaches Typing. As written about in an interview with developer Holy Wow earlier this year, IPTT is simultaneously a subversive parody of the classic hokey

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Posted in culture, reviews

A New Perspective on Game Writing

crime police

And now, an excerpt from the novelization of this year’s Interactive Game Society Award Winner for Best Writing, Murder Avenue. I thought he was crazy. We both knew the odds of Cob Tyler coming back to his old stomping grounds

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Posted in game design, narrative

What Games Will Endure in the Ludic Century?

Photo: Kotaku

Haven’t you heard? The Ludic Century is upon us. As laid out in academic and game designer Eric Zimmerman’s “Manifesto for a Ludic Century,” the coming hundred years will be defined by interactivity, systems-based thinking and a focus on conscious

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Posted in culture, future, game design

You Are Reading a Game Design Blog Post

You Are Reading a Game Design Blog Post
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Posted in culture, game design, gamification

Battling the Backlog: Curing No-Time-to-Play-Games-Itis

Game backlog

Few things in the game world garner as much simultaneous love and disdain as Steam’s annual summer sale. On the plus side, wildly discounted prices mean any game that has remotely been on your radar is suddenly attainable. On the

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Posted in culture

The Problem with Game Reviews (And Why Games Are Like Restaurants)

Restaurant Empire 2

What’s the one thing missing from every book review that’s ever been written? The number at the end. Isn’t it interesting how books, an artistic medium thousands of years old, has resisted the kind of numerical classification that has invaded

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Posted in culture, press, reviews

Virtual Goods and the Loss of Authenticity

World War II newspaper

Picasso’s beret. Mark Twain’s notebook. John Lennon’s glasses. If you’ve ever gazed at a relic once owned by a notable historical figure, you know the feeling that follows: a sense of peering into history, the sum total of your knowledge

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Posted in culture, f2p, future, game design

Is the World Ready for Game Criticism?

papa-yo-small

Maybe 2012 will be the year that games grew up. After all, it was the year that the Smithsonian presented The Art of Video Games, “one of the first exhibitions to explore the forty-year evolution of video games as an

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Posted in future, new york, press