Ever notice how nobody ever wants to add more guesswork? The phrase is always “taking the guesswork out” of something, and lately, games are no exception. More and more games these days come loaded with overdone tutorials, excessive pop-ups and…
Ever notice how nobody ever wants to add more guesswork? The phrase is always “taking the guesswork out” of something, and lately, games are no exception. More and more games these days come loaded with overdone tutorials, excessive pop-ups and…
Everybody likes feeling important. It’s the reason why you’re more inclined to listen to someone if they address you as “Sir” or “Miss” as opposed to “Hey you” or “Listen, schmuck.” It’s the reason why older siblings often feel a…
Why should anybody care about your game? Ask the seasoned game designer this, and he’ll describe an enticing feature set, an innovative game mechanic or some other combination of reasons why players would be interested. Playtesting the game in question,…
If creative work of any kind is an epic adventure, then the deadline is the dragon guarding the treasure at the end. No matter how disciplined your approach, there’s always that rush to get the last details just right before…
Remember Left 4 Dead? It’s highly likely you do; its 2008 release was heralded with tons of fanfare and a $10 million marketing spend that showed Valve meant business. The push paid off – as of October 2012, the game,…