Blog Archives

Can Games Rhyme?

The Elder Scrolls V: Skyrim - Dragonborn. (Photo: PlayerAttack)

Music, when soft voices die, Vibrates in the memory; Odours, when sweet violets sicken, Live within the sense they quicken. Rose leaves, when the rose is dead, Are heap’d for the belovèd’s bed; And so thy thoughts, when thou art

Posted in game design, game dev tips, narrative Tagged with: , , , , ,

What Games Will Endure in the Ludic Century?

Photo: Kotaku

Haven’t you heard? The Ludic Century is upon us. As laid out in academic and game designer Eric Zimmerman’s “Manifesto for a Ludic Century,” the coming hundred years will be defined by interactivity, systems-based thinking and a focus on conscious

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Accidental Journalism: Tracking Game Industry Layoffs with GameJobWatch.com

zynga-layoffs

As in any industry, layoffs in the games business are an accepted reality. Anyone working in development or production today is acutely aware of the tumultuous state of games as the dominance of consoles gives way to a touchscreen-driven order,

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The Grasshopper Method: Building Honest Buzz for Your Game

The Grasshopper Round Table, a touch-based game table designed for social play.

They were saying how it reminded them of the glory days of the arcade. They talked about how it was something they didn’t realize they needed so badly. They spoke about the new kinds of games it could enable. They

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