Blog Archives

Reading Your Emotions: Secret Roadmap to Success

Making games can be emotionally complicated. The joyous rush of creation, the ego-shattering freefall of disappointment when something doesn’t work out, the creeping sense of frustrated horror when searching for an elusive solution to some arcane design problem – game

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How to Serendipity

It was my last day in Montreal. I had just finished lunch at a local landmark a friend had recommended. The rest of the day was wide open before a late flight back home to New York. I wandered for

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Honor Thy Player’s Time

It’s a glorious Sunday morning. You stir and stretch in your bed, a mess of wonderfully soft sheets and covers. The whole day is open. Will you laze around for a bit more? Get up and go for a walk,

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Can Games Rhyme?

Music, when soft voices die, Vibrates in the memory; Odours, when sweet violets sicken, Live within the sense they quicken. Rose leaves, when the rose is dead, Are heap’d for the belovèd’s bed; And so thy thoughts, when thou art

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The Karaoke Rules of Game Development

Karaoke singers

The act of going to a karaoke bar is filled with more dramatic tension than you might think. The sheer amount of questions in play at any given time is intense: What will the next person sing? Will they do

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The Indie’s Guide to Harnessing Press Momentum with Icarus Proudbottom

It’s impossible to accuse Icarus Proudbottom Teaches Typing of false advertising. After glancing at the title, you’d expect to find a goofy take on the earnest but dated educational games of yore like Mavis Beacon Teaches Typing, Number Munchers, and

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Battling the Backlog: Curing No-Time-to-Play-Games-Itis

Game backlog

Few things in the game world garner as much simultaneous love and disdain as Steam’s annual summer sale. On the plus side, wildly discounted prices mean any game that has remotely been on your radar is suddenly attainable. On the

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Mind Games: Offloading Cycles to the Player’s IPU (Imagination Processing Unit)

The Sims

At first glance, computers and video games seem to be a perfect match. Computers allow games to have absurdly complex rule sets that nobody has to remember, they can create real-time simulations that would be impossible to do otherwise, and

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From Double Fine to the D Train: The Making of Third Rail

Joe Kowalski on the roof

Joe Kowalski is no stranger to the games industry. Best known for designing the logos for Guitar Hero and Rock Band as well as the innovative menus for Brutal Legend, Kowalski made the decision in 2011 to move from San

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Just Make My Numbers Go Up: Breaking Our Addiction to Points

Donkey Kong

The great thing about numbers is that they go up. For the most part, people love it when their own numbers start to rise: the amount of money in your bank account, the number of possessions you own, the number

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