Blog Archives

The Importance of Making Players Feel Important

Making your players feel important

Everybody likes feeling important. It’s the reason why you’re more inclined to listen to someone if they address you as “Sir” or “Miss” as opposed to “Hey you” or “Listen, schmuck.” It’s the reason why older siblings often feel a

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Posted in game design, game dev tips

The Discomfort Zone: The Hidden Potential of Valve’s AI Director

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Remember Left 4 Dead? It’s highly likely you do; its 2008 release was heralded with tons of fanfare and a $10 million marketing spend that showed Valve meant business. The push paid off – as of October 2012, the game,

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Posted in game design, narrative

Using Narrative and Gameplay Congruency to Enhance Meaningful Play

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Everyone loves to talk about immersion in games. The act of submerging the player (or yourself) into a game world, impossible though it may be, remains an unobtainable goal that many developers strive for. But this pursuit is shortsighted –

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Posted in game design, game dev tips, narrative

The Fallacy of Choice (In Games and Real Life)

Molleindustria's Unmanned

Games love to make a big deal about choices. Unfortunately, most of the time your only options boil down to either saving the helpless baby lamb from starving wolves or punting it to the pack leader, with nary a shade

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Posted in game design, narrative