Blog Archives

Particle Mace: The Space Game About Selflessness

Particle Mace in action.

Nothing can match the power of subtext. In almost any interaction between sentient beings, the things that go unsaid tend to be the most powerful. One reason for why this remains an innate human truth is the power of the

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Posted in culture, game design, interview

The Rise of the Artcade

Custom arcade cabinets at Fantastic Fest in Austin. (Photo: Fantastic Fest)

Arcades are making a comeback – but this time, you can keep your quarters. Those familiar pieces of vertical, freestanding furniture that once offered sweet release from boredom at the nearby pizzeria or amusement park have returned – but something has

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Posted in culture, future, new york

The NYC Games Forum: Unlocking New York City’s Game Industry

Over 30 indie games were available to play at the NYC Game Forum's inaugural playtest night, garnering major press coverage.

You are an indie game developer in a major American city. You pull out your calendar app. So the rapid prototyping workshop is on Monday… and Disasterpeace’s talk on procedural music is on Tuesday… I can work out of Microsoft’s

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Posted in business, new york

The Indie’s Guide to Harnessing Press Momentum with Icarus Proudbottom

icarus loading

It’s impossible to accuse Icarus Proudbottom Teaches Typing of false advertising. After glancing at the title, you’d expect to find a goofy take on the earnest but dated educational games of yore like Mavis Beacon Teaches Typing, Number Munchers, and

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Posted in business, culture, game dev tips, new york

From Double Fine to the D Train: The Making of Third Rail

Joe Kowalski on the roof

Joe Kowalski is no stranger to the games industry. Best known for designing the logos for Guitar Hero and Rock Band as well as the innovative menus for Brutal Legend, Kowalski made the decision in 2011 to move from San

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Posted in game design, interview, new york

The Grasshopper Method: Building Honest Buzz for Your Game

The Grasshopper Round Table, a touch-based game table designed for social play.

They were saying how it reminded them of the glory days of the arcade. They talked about how it was something they didn’t realize they needed so badly. They spoke about the new kinds of games it could enable. They

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Posted in business, new york, press