Blog Archives

Is This Thing On: Creating Musical Conversation with SoundSelf

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It’s the sci-fi writers’ fault, you know. After tantalizing us with glimpses of a glorious future replete with personal datapads (check), instantaneous communication (check) and a worldwide repository of the sum total of all human knowledge (check), we’ve still yet

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Posted in game design

The Discomfort Zone: The Hidden Potential of Valve’s AI Director

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Remember Left 4 Dead? It’s highly likely you do; its 2008 release was heralded with tons of fanfare and a $10 million marketing spend that showed Valve meant business. The push paid off – as of October 2012, the game,

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Posted in game design, narrative