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Writing Interactive Fiction in Six Steps

The Last Monster Master

Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent – now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters.

Posted in game design, game dev tips, narrative Tagged with: , , ,

How Elegy for a Dead World Coaxes Forth Creativity

Writing is not the act of putting words on a page. It includes that, to be sure, but there is so much more to the process than simply creating the result. Your mind stretches and spaces out; thoughts drift away

Posted in culture, game design, narrative Tagged with: , , , ,