Photo: Kotaku

Haven’t you heard? The Ludic Century is upon us. As laid out in academic and game designer Eric Zimmerman’s “Manifesto for a Ludic Century,” the coming hundred years will be defined by interactivity, systems-based thinking and a focus on conscious …

What Games Will Endure in the Ludic Century? Read more »

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It’s impossible to accuse Icarus Proudbottom Teaches Typing of false advertising. After glancing at the title, you’d expect to find a goofy take on the earnest but dated educational games of yore like Mavis Beacon Teaches Typing, Number Munchers, and …

The Indie’s Guide to Harnessing Press Momentum with Icarus Proudbottom Read more »

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As in any industry, layoffs in the games business are an accepted reality. Anyone working in development or production today is acutely aware of the tumultuous state of games as the dominance of consoles gives way to a touchscreen-driven order, …

Accidental Journalism: Tracking Game Industry Layoffs with GameJobWatch.com Read more »

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Every video game, from World of Warcraft to Tic Tac Toe, has one thing in common: they are incredibly complex orchestrations of data. Even the simplest of games, when analyzed objectively, involve intricate sequences of logic and math in order …

Game Development: Chemistry Set of the Internet Age Read more »

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Panelists at the 2013 Different Games Conference in New York. (Source: Polygon)

The recent rise in promoting games developed by minorities, the LGBT community and women have brought a welcome critical eye to one of the more pervasive realities of game development: that game developers are, and for the most part have …

Beyond the Straight White Dude: Why a More Diverse Game Industry Benefits All Read more »

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Every video game you’ve ever played is about control. If something is even to qualify as a video game as opposed to machinima or animation, there needs to be at least one player, and there needs to be an input …

Giving Up Control to Grow as Gamers Read more »

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