{"id":1535,"date":"2013-10-17T15:38:10","date_gmt":"2013-10-17T19:38:10","guid":{"rendered":"http:\/\/www.dashjump.com\/?p=1535"},"modified":"2013-10-17T15:40:59","modified_gmt":"2013-10-17T19:40:59","slug":"frontier-wonder-games","status":"publish","type":"post","link":"https:\/\/www.dashjump.com\/blog\/frontier-wonder-games\/","title":{"rendered":"The New Frontier of Wonder in Games"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1537\" alt=\"skyrim-mountains\" src=\"http:\/\/www.dashjump.com\/setup\/wp-content\/uploads\/2013\/10\/skyrim-mountains.jpg\" width=\"650\" height=\"366\" srcset=\"https:\/\/www.dashjump.com\/setup\/wp-content\/uploads\/2013\/10\/skyrim-mountains.jpg 650w, https:\/\/www.dashjump.com\/setup\/wp-content\/uploads\/2013\/10\/skyrim-mountains-300x168.jpg 300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" \/><\/p>\n<p>Everything is new. Everything is <i>huge<\/i>, and you\u2019re so tiny. You don\u2019t know how most things work, so even minute details of everyday things like spoons, light switches and cars seem like miracles.<\/p>\n<p>Over time you get bigger, and things become less huge and majestic. By now you\u2019ve eaten soup, changed a light bulb and driven on the highway \u2013 it takes more to challenge your imagination. <!--more It takes more to activate your sense of wonder.-->It takes more to activate your sense of <i>wonder<\/i>.<\/p>\n<p>The same is true of games. The first time you run around in a truly huge open world, it\u2019s an amazing feeling. Now, with so many worthwhile games sporting gigantic worlds, the sense of novelty has been diluted. Even graphical improvements no longer impress as they did in the days when generational shifts allowed for massive increases in quality.<\/p>\n<p>Today, incremental visual improvements are to be expected, and arguably no increase in graphical fidelity will register as a game-changer until we finally attain photorealism.<\/p>\n<p><b>Dig Deep<\/b><\/p>\n<p>But wonder isn\u2019t a lost cause \u2013 it\u2019s just more elusive. The new frontier of wonder in games is no longer about what looks good on the outside, but what feels right on the inside. The new frontier of wonder in games is about depth.<\/p>\n<p>It\u2019s about <b>depth of interaction<\/b>. New and deeper ways of interacting with systems and people through games grab our attention in a completely unique way. The meaningful interactions of <i>Journey<\/i> and the multitude of possibilities in <i>Minecraft<\/i> have catapulted those games to heights of success the creators didn\u2019t dare dream of.<\/p>\n<figure id=\"attachment_1538\" aria-describedby=\"caption-attachment-1538\" style=\"width: 360px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1538 \" alt=\"Watch Dogs\" src=\"http:\/\/www.dashjump.com\/setup\/wp-content\/uploads\/2013\/10\/watch_dogs_phone.jpg\" width=\"360\" height=\"240\" srcset=\"https:\/\/www.dashjump.com\/setup\/wp-content\/uploads\/2013\/10\/watch_dogs_phone.jpg 450w, https:\/\/www.dashjump.com\/setup\/wp-content\/uploads\/2013\/10\/watch_dogs_phone-300x200.jpg 300w\" sizes=\"auto, (max-width: 360px) 100vw, 360px\" \/><figcaption id=\"caption-attachment-1538\" class=\"wp-caption-text\">Players will be able to manipulate electronics via cell phone signals in <em>Watch Dogs<\/em>.<\/figcaption><\/figure>\n<p>The intriguing promise of <i>Watch Dogs<\/i> to allow players to modify the inner workings of a city as they play, or the mech-assisted, parkour-infused fast FPS action of <i>Titanfall<\/i> have piqued gamers\u2019 interest not because of their visual fidelity, but because they\u2019re offering new ways to engage with games that we haven\u2019t quite done before.<\/p>\n<p>It\u2019s about <b>depth of character<\/b>. <i>The Walking Dead<\/i> succeeded in creating meaningful characters by intelligently weaving appropriate gameplay sections throughout a well-crafted story, instead of cramming hackneyed story arcs around proven gameplay mechanics cherry-picked from other genres.<\/p>\n<p><i>The Last of Us<\/i> expanded on both character and mechanics in concert, resulting in a highly authored experience that benefited from both scripted and user-directed sections. And of course, <i>Portal<\/i> flourished in a pared-down production that clearly threw the spotlight on your constant tormentor.<\/p>\n<p>It\u2019s about <b>depth of insight<\/b>. For some, the ending sequences of <i>Brothers<\/i> elicited a profound reaction impossible to reproduce in any other media. The off-kilter simulation offered in <i>Prison Architect<\/i> aims to make you feel at least a little uncomfortable with the subject matter of what you\u2019re pretending to do. And the confusion\/self-reflection\/existential game crises brought about by playing <i>The Stanley Parable<\/i> turns the magnifying glass on games themselves.<\/p>\n<p>Yet all of those things are pretty hard to do. So more often than not, ambitious games err on the side of what has gone before, resulting in more games that seem eerily familiar \u2013 resulting in even more diminishing wonder returns.<\/p>\n<p>Things like:<\/p>\n<p><b>The pursuit of spectacle.<\/b> Players burn through huge (and expensive) set pieces at such a rapid rate, it simply isn\u2019t sustainable to rely on spectacle alone. Of course, now that massive mega-scaled games have become the standard, gamers continue to buy them in droves \u2013 but at this point, the super-sized playing fields or scripted battlegrounds no longer instill a sense of wonder. They\u2019re just what\u2019s expected.<\/p>\n<figure id=\"attachment_1541\" aria-describedby=\"caption-attachment-1541\" style=\"width: 384px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1541 \" alt=\"Dishonored\" src=\"http:\/\/www.dashjump.com\/setup\/wp-content\/uploads\/2013\/10\/Dishonored_Brigmore_Witches.jpg\" width=\"384\" height=\"213\" srcset=\"https:\/\/www.dashjump.com\/setup\/wp-content\/uploads\/2013\/10\/Dishonored_Brigmore_Witches.jpg 480w, https:\/\/www.dashjump.com\/setup\/wp-content\/uploads\/2013\/10\/Dishonored_Brigmore_Witches-300x166.jpg 300w\" sizes=\"auto, (max-width: 384px) 100vw, 384px\" \/><figcaption id=\"caption-attachment-1541\" class=\"wp-caption-text\"><em>Dishonored<\/em>&#8216;s character designs depart from reality with a signature angular, stylized approach.<\/figcaption><\/figure>\n<p><b>The pursuit of realism.<\/b> It\u2019s been done so much that there\u2019s no longer much novelty in diving into a \u2018lifelike\u2019 world. Stylized realities like the world of <i>Dishonored<\/i> or <i>Infamous<\/i> invoke more feelings of inspiration and awe because they\u2019re driven by the pursuit of creativity and artistic beauty over relying on veracity for its own sake.<\/p>\n<p><b>The pursuit of technical wizardry.<\/b> Technical prowess alone no longer means what it used to. Widespread middleware tools and overall technological advances have raised the bar much higher at the cost of reducing the value of honest-to-god feats of engineering. In today\u2019s games, any technical features must serve the game, and not the other way around.<\/p>\n<p><b>The Future Is Filled with Wonder<\/b><\/p>\n<p>As the slow implosion of triple-A studios continues and more developers are cast out in the indie wilderness, the scrappy startups with few resources that result will have little other option than to continue developing for depth instead of pandering to surface appeal. Ironically, as this trend continues, necessity will force these smaller companies to adopt, perfect and advance these techniques to attract and inspire gamers.<\/p>\n<p>So if you\u2019re bored by the latest multi-million dollar blockbusters, just hold on and keep playing. The games of the future will be filled with wonder.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Everything is new. Everything is huge, and you\u2019re so tiny. You don\u2019t know how most things work, so even minute details of everyday things like spoons, light switches and cars seem like miracles. Over time you get bigger, and things &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"more-link\" href=\"https:\/\/www.dashjump.com\/blog\/frontier-wonder-games\/\"> <span class=\"screen-reader-text\">The New Frontier of Wonder in Games<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":2,"featured_media":1537,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25,5,90],"tags":[188,116,37,42,142,36],"class_list":["post-1535","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-future","category-game-design","category-game-dev-tips","tag-game-design","tag-indie","tag-minecraft","tag-the-walking-dead","tag-watch-dogs","tag-wonder"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.dashjump.com\/blog\/wp-json\/wp\/v2\/posts\/1535","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.dashjump.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dashjump.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dashjump.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dashjump.com\/blog\/wp-json\/wp\/v2\/comments?post=1535"}],"version-history":[{"count":6,"href":"https:\/\/www.dashjump.com\/blog\/wp-json\/wp\/v2\/posts\/1535\/revisions"}],"predecessor-version":[{"id":1544,"href":"https:\/\/www.dashjump.com\/blog\/wp-json\/wp\/v2\/posts\/1535\/revisions\/1544"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.dashjump.com\/blog\/wp-json\/wp\/v2\/media\/1537"}],"wp:attachment":[{"href":"https:\/\/www.dashjump.com\/blog\/wp-json\/wp\/v2\/media?parent=1535"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dashjump.com\/blog\/wp-json\/wp\/v2\/categories?post=1535"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dashjump.com\/blog\/wp-json\/wp\/v2\/tags?post=1535"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}