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Tag: exploration

Letting the Player Find the Fun

By Ben Posted on May 16, 2013 Posted in game design, game dev tips 2 Comments
Letting the Player Find the Fun

Ever notice how nobody ever wants to add more guesswork? The phrase is always “taking the guesswork out” of something, and lately, games are no exception. More and more games these days come loaded with overdone tutorials, excessive pop-ups and …

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Tagged with: exploration, game design, Starseed Pilgrim, Super Metroid

Hi there, I'm Ben Serviss. I'm a software engineer, game designer and producer, and you've found my blog on game design. Check out Dashjump for more on my game projects.

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