Monthly Archives: May 2013

Cracking the Touchscreen Code

Nothing says “videogame” quite like a controller. For those of us raised on the early consoles, holding a game controller evokes memories of getting lost in some elaborate fantasy world, made even more wondrous by our young imaginations. With controller

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Why Aren’t There Games About [Blank]?

Paris, Texas

There’s a common narrative occurring for people whose lives have been touched by videogames in their formative years. First intrigued by the novelty of interaction and control, you become enamored with the concept of manipulating a digital avatar until you

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Letting the Player Find the Fun

Starseed Pilgrim

Ever notice how nobody ever wants to add more guesswork? The phrase is always “taking the guesswork out” of something, and lately, games are no exception. More and more games these days come loaded with overdone tutorials, excessive pop-ups and

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Maximizing Your Side Project Success

Video game side projects

If you’re involved in the game industry in any way, chances are you share a gift common to most developers: enthusiastic proactivity. The competitive nature and innate complexity of learning how to make digital games all but requires not only

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The Importance of Making Players Feel Important

Making your players feel important

Everybody likes feeling important. It’s the reason why you’re more inclined to listen to someone if they address you as “Sir” or “Miss” as opposed to “Hey you” or “Listen, schmuck.” It’s the reason why older siblings often feel a

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