Blog Archives

Why Aren’t There Games About [Blank]?

Paris, Texas

There’s a common narrative occurring for people whose lives have been touched by videogames in their formative years. First intrigued by the novelty of interaction and control, you become enamored with the concept of manipulating a digital avatar until you

Posted in business, culture, game design Tagged with: , , ,

The Fallacy of Choice (In Games and Real Life)

Molleindustria's Unmanned

Games love to make a big deal about choices. Unfortunately, most of the time your only options boil down to either saving the helpless baby lamb from starving wolves or punting it to the pack leader, with nary a shade

Posted in game design, narrative Tagged with: , , ,