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Month: November 2012

The Fallacy of Choice (In Games and Real Life)

By Ben Posted on November 29, 2012 Posted in game design, narrative No Comments
The Fallacy of Choice (In Games and Real Life)

Games love to make a big deal about choices. Unfortunately, most of the time your only options boil down to either saving the helpless baby lamb from starving wolves or punting it to the pack leader, with nary a shade …

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Tagged with: choice, molleindustria, narrative, unmanned

Thirty Flights of Grand Theft Auto

By Ben Posted on November 23, 2012 Posted in narrative, reviews No Comments
Thirty Flights of Grand Theft Auto

One of the most widespread discussions in games today is the distinction between game narrative and game writing. While they can certainly overlap, they are definitely two separate things: A game’s narrative is the actual story that happens when you …

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Tagged with: Brendon Chung, grand theft auto, gta, thirty flights of loving

Hi there, I'm Ben Serviss. I'm a software engineer, game designer and producer, and you've found my blog on game design. Check out Dashjump for more on my game projects.

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