Copies of Jason Rohrer's Diamond Trust of London.

Finishing things is hard. For all the brand new conveniences and leisure distractions available today, the harsh reality is that the world only values you for what you produce. This is largely true for game development – unless you’re backed …

Shipping Is a Muscle Read more »

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Raziel in Legacy of Kain: Soul Reaver.

Legacy of Kain: Soul Reaver is widely regarded for its excellent writing. There’s a reason for this that may not exactly surprise you: its writing is excellent, and deserves to be studied as an exemplar of what game writing can …

The Lasting Excellence of Legacy of Kain: Soul Reaver’s Writing Read more »

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Particle Mace in action.

Nothing can match the power of subtext. In almost any interaction between sentient beings, the things that go unsaid tend to be the most powerful. One reason for why this remains an innate human truth is the power of the …

Particle Mace: The Space Game About Selflessness Read more »

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A slide from Robert Yang's talk, Well-Made: Back to Black Mesa.

“How do you let people betray each other?” “How do you handle gay marriage?” “How do you get people to want to play?” No, the above aren’t results from a Google auto-complete gone wrong. These were just a few of …

PRACTICE Makes Better: Self-Improvement Through Game Design Read more »