To the uninitiated, professional networking is an intimidating business. For veterans, however, it resembles something closer to hanging out with the purpose of getting to know others in your field for future employment, recruitment or collaboration opportunities. Once you grow …

Networking Smart with Billboards and Magnets Read more »

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Custom arcade cabinets at Fantastic Fest in Austin. (Photo: Fantastic Fest)

Arcades are making a comeback – but this time, you can keep your quarters. Those familiar pieces of vertical, freestanding furniture that once offered sweet release from boredom at the nearby pizzeria or amusement park have returned – but something has …

The Rise of the Artcade Read more »

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A slide from Robert Yang's talk, Well-Made: Back to Black Mesa.

“How do you let people betray each other?” “How do you handle gay marriage?” “How do you get people to want to play?” No, the above aren’t results from a Google auto-complete gone wrong. These were just a few of …

PRACTICE Makes Better: Self-Improvement Through Game Design Read more »

Over 30 indie games were available to play at the NYC Game Forum's inaugural playtest night, garnering major press coverage.

You are an indie game developer in a major American city. You pull out your calendar app. So the rapid prototyping workshop is on Monday… and Disasterpeace’s talk on procedural music is on Tuesday… I can work out of Microsoft’s …

The NYC Games Forum: Unlocking New York City’s Game Industry Read more »

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It’s impossible to accuse Icarus Proudbottom Teaches Typing of false advertising. After glancing at the title, you’d expect to find a goofy take on the earnest but dated educational games of yore like Mavis Beacon Teaches Typing, Number Munchers, and …

The Indie’s Guide to Harnessing Press Momentum with Icarus Proudbottom Read more »

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Joe Kowalski in his Milgrim pitch video for Double Fine's Amnesia Fortnight.

Joe Kowalski is no stranger to the games industry. Best known for designing the logos for Guitar Hero and Rock Band as well as the innovative menus for Brutal Legend, Kowalski made the decision in 2011 to move from San …

From Double Fine to the D Train: The Making of Third Rail Read more »

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For the New York City game scene, IndieCade East was a milestone. Never before had an event mobilized all the disparate groups in NYC’s game community, gathering academics and students, indie developers, experimental designers and regular people just interested in …

The Lasers of Renga: Telling Stories with 100 Protagonists Read more »

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Breakdancer Toyz deftly handles a challenge at Unlucky Breaks (Photo: Law Nyce)

At a breakdance competition, the crowd knows more than you. Sure, it may seem obviously impressive when a dancer spins on his head and freezes in an upside-down pose, but unless you’re a dancer yourself, the crowd will seem to …

Breaking the Rules: Game Mechanics as Pathway to Culture Read more »

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The Grasshopper Round Table, a touch-based game table designed for social play.

They were saying how it reminded them of the glory days of the arcade. They talked about how it was something they didn’t realize they needed so badly. They spoke about the new kinds of games it could enable. They …

The Grasshopper Method: Building Honest Buzz for Your Game Read more »

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