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A New Perspective on Game Writing

And now, an excerpt from the novelization of this year’s Interactive Game Society Award Winner for Best Writing, Murder Avenue. I thought he was crazy. We both knew the odds of Cob Tyler coming back to his old stomping grounds

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The Importance of Making Players Feel Important

Making your players feel important

Everybody likes feeling important. It’s the reason why you’re more inclined to listen to someone if they address you as “Sir” or “Miss” as opposed to “Hey you” or “Listen, schmuck.” It’s the reason why older siblings often feel a

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