Ian Bogost presents at the 2013 Games for Change Festival. Photo:

Educational games have always carried a certain stigma. Nine times out of ten, if you ask any gamer if they prefer a game developed for educational purposes to a similar title made for the commercial market, the latter will win. …

Who Needs Educational Games When Entertainment Will Change the World? Read more »

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A print newspaper from 1945 heralding the end of World War II.

Picasso’s beret. Mark Twain’s notebook. John Lennon’s glasses. If you’ve ever gazed at a relic once owned by a notable historical figure, you know the feeling that follows: a sense of peering into history, the sum total of your knowledge …

Virtual Goods and the Loss of Authenticity Read more »

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For the New York City game scene, IndieCade East was a milestone. Never before had an event mobilized all the disparate groups in NYC’s game community, gathering academics and students, indie developers, experimental designers and regular people just interested in …

The Lasers of Renga: Telling Stories with 100 Protagonists Read more »

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In the wake of national tragedies, games are back in the spotlight as the scapegoat. And while it’s tiresome to once again be on the defense against clueless pundits slinging unwarranted blame in the name of higher ratings, there’s something …

Preparing for the Next Big Games Controversy Read more »

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You know what this is. Click to watch 1:07 of pure childhood joy.

If you’re reading this, chances are you’ve had that Christmas morning moment. Unwrapped presents jumbled in a pile, wrapping paper strewn everywhere – and then you spot that last package in the corner, so small you almost missed it. Your …

The Importance of Inspiring Tomorrow’s Game Makers Read more »

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Gamification badges: Innocent fun, or devious distraction?

“And what will that world be like? Well, I think it’ll be like this: You’ll get up in the morning to brush your teeth, and the toothbrush can sense that you’re brushing your teeth, and so, hey, good job for …

Monsters in the Sky: Facing Jesse Schell’s Nightmare of Over-Gamification Read more »

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