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Battling the Backlog: Curing No-Time-to-Play-Games-Itis

By Ben Posted on August 2, 2013 Posted in culture No Comments
Battling the Backlog: Curing No-Time-to-Play-Games-Itis

Few things in the game world garner as much simultaneous love and disdain as Steam’s annual summer sale. On the plus side, wildly discounted prices mean any game that has remotely been on your radar is suddenly attainable. On the …

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Tagged with: controversy, critique, Double Fine, motivation, Steam

Hi there, I'm Ben Serviss. I'm a software engineer, game designer and producer, and you've found my blog on game design. Check out Dashjump for more on my game projects.

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