Screenshot from Restaurant Empire 2.

What’s the one thing missing from every book review that’s ever been written? The number at the end. Isn’t it interesting how books, an artistic medium thousands of years old, has resisted the kind of numerical classification that has invaded …

The Problem with Game Reviews (And Why Games Are Like Restaurants) Read more »

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Game designers are among the most curious people in the world. Always on the lookout for new ways to engage players, they’re fascinated by psychological principles, behavioral science and the uncovering sources of motivation. Talking with New York graphic artist …

Revive Your Game (And Life) with CPR Design Read more »

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A print newspaper from 1945 heralding the end of World War II.

Picasso’s beret. Mark Twain’s notebook. John Lennon’s glasses. If you’ve ever gazed at a relic once owned by a notable historical figure, you know the feeling that follows: a sense of peering into history, the sum total of your knowledge …

Virtual Goods and the Loss of Authenticity Read more »

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It’s the sci-fi writers’ fault, you know. After tantalizing us with glimpses of a glorious future replete with personal datapads (check), instantaneous communication (check) and a worldwide repository of the sum total of all human knowledge (check), we’ve still yet …

Is This Thing On: Creating Musical Conversation with SoundSelf Read more »

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If creative work of any kind is an epic adventure, then the deadline is the dragon guarding the treasure at the end. No matter how disciplined your approach, there’s always that rush to get the last details just right before …

Game Jams and the Romance of the Last Minute Read more »

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For the New York City game scene, IndieCade East was a milestone. Never before had an event mobilized all the disparate groups in NYC’s game community, gathering academics and students, indie developers, experimental designers and regular people just interested in …

The Lasers of Renga: Telling Stories with 100 Protagonists Read more »

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